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Searched refs:stack (Results 1 – 2 of 2) sorted by relevance

/boot/
A Dfdt_region.c37 int stack[FDT_MAX_DEPTH] = { 0 }; in fdt_find_regions() local
99 stack[depth] = want; in fdt_find_regions()
116 want = stack[depth--]; in fdt_find_regions()
326 if (!info->stack[i].included) { in fdt_include_supernodes()
327 start = info->stack[i].offset; in fdt_include_supernodes()
335 info->stack[i].included = 1; in fdt_include_supernodes()
340 if (!info->stack[i].want) in fdt_include_supernodes()
341 info->stack[i].want = WANT_NODES_ONLY; in fdt_include_supernodes()
564 info->stack[p.depth].want = p.want; in fdt_next_region()
565 info->stack[p.depth].offset = offset; in fdt_next_region()
[all …]
A Dscene_menu.c90 const bool stack = scn->expo->show_highlight; in update_pointers() local
110 if (stack) { in update_pointers()
234 const bool stack = exp->popup; in scene_menu_arrange() local
254 if (stack) in scene_menu_arrange()
294 stack && !open && !selected); in scene_menu_arrange()
325 if (!stack || open) in scene_menu_arrange()

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