Searched refs:SINGLE (Results 1 – 1 of 1) sorted by relevance
63 SINGLE, enumerator84 { SINGLE, "Single" },208 case SINGLE: in mode_selected()331 game_init(pg_state == SINGLE || remote_lost); in game_refresh()341 if (pg_state == SINGLE) { in game_refresh()428 game_init(pg_state == SINGLE || remote_lost); in button_pressed()
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