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Searched refs:State (Results 1 – 9 of 9) sorted by relevance

/kernel/include/kernel/
A Dspinlock.h165 struct State {};
167 static bool Acquire(SpinLock* lock, State*) TA_ACQ(lock) {
171 static void Release(SpinLock* lock, State*) TA_REL(lock) {
184 struct State {};
186 static bool Acquire(spin_lock_t* lock, State*) TA_ACQ(lock) {
190 static void Release(spin_lock_t* lock, State*) TA_REL(lock) {
207 struct State {
239 struct State {
275 struct State {};
281 static void Release(SpinLock* lock, State*) TA_REL(lock) {
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A Dmutex.h133 struct State {}; struct
137 static bool Acquire(LockType* lock, State*) TA_ACQ(lock) { in Acquire()
142 static void Release(LockType* lock, State*) TA_REL(lock) { in Release()
163 static void Release(LockType* lock, State*, SelectThreadLockHeld,
/kernel/object/
A Dprocess_dispatcher.cpp114 DEBUG_ASSERT(state_ == State::INITIAL || state_ == State::DEAD); in ~ProcessDispatcher()
181 DEBUG_ASSERT_MSG(state_ == State::RUNNING || state_ == State::DYING, in Exit()
242 if (state_ == State::DYING || state_ == State::DEAD) in Suspend()
268 if (state_ == State::DYING || state_ == State::DEAD) in Resume()
368 if (state_ == State::DEAD && s != State::DEAD) { in SetStateLocked()
379 if (s == State::DYING) { in SetStateLocked()
567 State state; in GetInfo()
578 case State::DEAD: in GetInfo()
579 case State::DYING: in GetInfo()
582 case State::RUNNING: in GetInfo()
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A Djob_dispatcher.cpp147 state_(State::READY), in JobDispatcher()
207 if (state_ != State::READY) in AddChildProcess()
219 if (state_ != State::READY) in AddChildJob()
269 if (state_ == State::KILLING) in UpdateSignalsDecrementLocked()
270 state_ = State::DEAD; in UpdateSignalsDecrementLocked()
318 if (state_ != State::READY) in Kill()
321 state_ = State::KILLING; in Kill()
/kernel/tests/
A Dlock_dep_tests.cpp68 struct State {}; struct
81 struct State { struct
82 State() {} in State() argument
97 struct State {}; struct
109 struct State { struct
110 State() {} in State() function
124 struct State {}; struct
137 struct State { struct
138 State() {} in State() function
166 struct State { struct
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/kernel/dev/pcie/include/dev/
A Dpcie_bus_driver.h170 enum class State { enum
180 bool AdvanceState(State expected, State next);
182 bool IsOperational() const { smp_mb(); return state_ == State::OPERATIONAL; } in IsOperational()
199 State state_ = State::NOT_STARTED;
/kernel/dev/pcie/
A Dpcie_bus_driver.cpp138 if ((state_ != State::NOT_STARTED) && in IsNotStarted()
139 (!allow_quirks_phase || (state_ != State::STARTING_RUNNING_QUIRKS))) in IsNotStarted()
145 bool PcieBusDriver::AdvanceState(State expected, State next) { in AdvanceState()
162 if (!AdvanceState(State::NOT_STARTED, State::STARTING_SCANNING)) in StartBusDriver()
174 if (!AdvanceState(State::STARTING_SCANNING, State::STARTING_RUNNING_QUIRKS)) in StartBusDriver()
187 if (!AdvanceState(State::STARTING_RUNNING_QUIRKS, State::STARTING_RESOURCE_ALLOCATION)) in StartBusDriver()
197 if (!AdvanceState(State::STARTING_RESOURCE_ALLOCATION, State::OPERATIONAL)) in StartBusDriver()
/kernel/object/include/object/
A Dprocess_dispatcher.h70 enum class State { enum
188 State state() const;
307 void SetStateLocked(State) TA_REQ(get_lock());
344 State state_ TA_GUARDED(get_lock()) = State::INITIAL;
372 const char* StateToString(ProcessDispatcher::State state);
A Djob_dispatcher.h146 enum class State { enum
182 State state_ TA_GUARDED(get_lock());

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