Searched refs:State (Results 1 – 9 of 9) sorted by relevance
| /kernel/include/kernel/ |
| A D | spinlock.h | 165 struct State {}; 167 static bool Acquire(SpinLock* lock, State*) TA_ACQ(lock) { 171 static void Release(SpinLock* lock, State*) TA_REL(lock) { 184 struct State {}; 186 static bool Acquire(spin_lock_t* lock, State*) TA_ACQ(lock) { 190 static void Release(spin_lock_t* lock, State*) TA_REL(lock) { 207 struct State { 239 struct State { 275 struct State {}; 281 static void Release(SpinLock* lock, State*) TA_REL(lock) { [all …]
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| A D | mutex.h | 133 struct State {}; struct 137 static bool Acquire(LockType* lock, State*) TA_ACQ(lock) { in Acquire() 142 static void Release(LockType* lock, State*) TA_REL(lock) { in Release() 163 static void Release(LockType* lock, State*, SelectThreadLockHeld,
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| /kernel/object/ |
| A D | process_dispatcher.cpp | 114 DEBUG_ASSERT(state_ == State::INITIAL || state_ == State::DEAD); in ~ProcessDispatcher() 181 DEBUG_ASSERT_MSG(state_ == State::RUNNING || state_ == State::DYING, in Exit() 242 if (state_ == State::DYING || state_ == State::DEAD) in Suspend() 268 if (state_ == State::DYING || state_ == State::DEAD) in Resume() 368 if (state_ == State::DEAD && s != State::DEAD) { in SetStateLocked() 379 if (s == State::DYING) { in SetStateLocked() 567 State state; in GetInfo() 578 case State::DEAD: in GetInfo() 579 case State::DYING: in GetInfo() 582 case State::RUNNING: in GetInfo() [all …]
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| A D | job_dispatcher.cpp | 147 state_(State::READY), in JobDispatcher() 207 if (state_ != State::READY) in AddChildProcess() 219 if (state_ != State::READY) in AddChildJob() 269 if (state_ == State::KILLING) in UpdateSignalsDecrementLocked() 270 state_ = State::DEAD; in UpdateSignalsDecrementLocked() 318 if (state_ != State::READY) in Kill() 321 state_ = State::KILLING; in Kill()
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| /kernel/tests/ |
| A D | lock_dep_tests.cpp | 68 struct State {}; struct 81 struct State { struct 82 State() {} in State() argument 97 struct State {}; struct 109 struct State { struct 110 State() {} in State() function 124 struct State {}; struct 137 struct State { struct 138 State() {} in State() function 166 struct State { struct [all …]
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| /kernel/dev/pcie/include/dev/ |
| A D | pcie_bus_driver.h | 170 enum class State { enum 180 bool AdvanceState(State expected, State next); 182 bool IsOperational() const { smp_mb(); return state_ == State::OPERATIONAL; } in IsOperational() 199 State state_ = State::NOT_STARTED;
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| /kernel/dev/pcie/ |
| A D | pcie_bus_driver.cpp | 138 if ((state_ != State::NOT_STARTED) && in IsNotStarted() 139 (!allow_quirks_phase || (state_ != State::STARTING_RUNNING_QUIRKS))) in IsNotStarted() 145 bool PcieBusDriver::AdvanceState(State expected, State next) { in AdvanceState() 162 if (!AdvanceState(State::NOT_STARTED, State::STARTING_SCANNING)) in StartBusDriver() 174 if (!AdvanceState(State::STARTING_SCANNING, State::STARTING_RUNNING_QUIRKS)) in StartBusDriver() 187 if (!AdvanceState(State::STARTING_RUNNING_QUIRKS, State::STARTING_RESOURCE_ALLOCATION)) in StartBusDriver() 197 if (!AdvanceState(State::STARTING_RESOURCE_ALLOCATION, State::OPERATIONAL)) in StartBusDriver()
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| /kernel/object/include/object/ |
| A D | process_dispatcher.h | 70 enum class State { enum 188 State state() const; 307 void SetStateLocked(State) TA_REQ(get_lock()); 344 State state_ TA_GUARDED(get_lock()) = State::INITIAL; 372 const char* StateToString(ProcessDispatcher::State state);
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| A D | job_dispatcher.h | 146 enum class State { enum 182 State state_ TA_GUARDED(get_lock());
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