Searched refs:AddUnit (Results 1 – 3 of 3) sorted by relevance
212 ret->AddUnit(level, current.CopyPointer()); in TracePath()241 path->AddUnit(level, current.CopyPointer()); in TracePath()
73 void AddUnit(uint32_t ndx, fbl::RefPtr<AudioUnit> unit);
33 void AudioPath::AddUnit(uint32_t ndx, fbl::RefPtr<AudioUnit> unit) { in AddUnit() function in audio::usb::AudioPath
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