Searched refs:FenceReference (Results 1 – 6 of 6) sorted by relevance
18 class FenceReference; variable23 virtual void OnFenceFired(FenceReference* ref) = 0;45 fbl::RefPtr<FenceReference> GetReference();50 void OnRefDisarmed(FenceReference* ref);53 fbl::RefPtr<FenceReference> cur_ref_;68 friend FenceReference; variable73 class FenceReference : public fbl::RefCounted<FenceReference>76 explicit FenceReference(fbl::RefPtr<Fence> fence);77 ~FenceReference();90 fbl::RefPtr<FenceReference> release_fence_;[all …]
26 fbl::RefPtr<FenceReference> Fence::GetReference() { in GetReference()38 zx_status_t Fence::OnRefArmed(fbl::RefPtr<FenceReference>&& ref) { in OnRefArmed()53 void Fence::OnRefDisarmed(FenceReference* ref) { in OnRefDisarmed()66 fbl::RefPtr<FenceReference> ref = armed_refs_.pop_front(); in OnReady()85 zx_status_t FenceReference::StartReadyWait() { in StartReadyWait()89 void FenceReference::ResetReadyWait() { in ResetReadyWait()93 void FenceReference::SetImmediateRelease(fbl::RefPtr<FenceReference>&& fence) { in SetImmediateRelease()97 void FenceReference::OnReady() { in OnReady()104 void FenceReference::Signal() { in Signal()108 FenceReference::FenceReference(fbl::RefPtr<Fence> fence) : fence_(std::move(fence)) { } in FenceReference() function in display::FenceReference[all …]
39 void PrepareFences(fbl::RefPtr<FenceReference>&& wait,40 fbl::RefPtr<FenceReference>&& signal);51 void OnFenceReady(FenceReference* fence);96 fbl::RefPtr<FenceReference> wait_fence_ = nullptr;99 fbl::RefPtr<FenceReference> signal_fence_ = nullptr;100 fbl::RefPtr<FenceReference> armed_signal_fence_ = nullptr;
25 void Image::PrepareFences(fbl::RefPtr<FenceReference>&& wait, in PrepareFences()26 fbl::RefPtr<FenceReference>&& signal) { in PrepareFences()40 void Image::OnFenceReady(FenceReference* fence) { in OnFenceReady()
138 void OnFenceFired(FenceReference* fence) override;238 fbl::RefPtr<FenceReference> GetFence(uint64_t id);
1377 fbl::RefPtr<FenceReference> Client::GetFence(uint64_t id) { in GetFence()1386 void Client::OnFenceFired(FenceReference* fence) { in OnFenceFired()
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