Searched refs:State (Results 1 – 14 of 14) sorted by relevance
7 struct State {17 1: GetState() -> (State state);20 2: SetState(State state);
95 struct State {}; struct100 static bool Acquire(Lock* lock, State*) __TA_ACQUIRE(lock) { in Acquire()108 static void Release(Lock* lock, State*) __TA_RELEASE(lock) { in Release()
230 typename LockPolicy<LockType, Option>::State state_;
37 enum class State { enum63 State state() const { return state_; } in state()91 virtual ~IntelHDACodec() { ZX_DEBUG_ASSERT(state_ == State::SHUT_DOWN); } in ~IntelHDACodec()124 State state_ = State::PROBING;
69 enum class State : StateStorage { enum98 void SetState(State state) { state_.store(static_cast<StateStorage>(state)); } in SetState()99 State GetState() { return static_cast<State>(state_.load()); } in GetState()
65 : state_(static_cast<StateStorage>(State::STARTING)), in IntelHDAController()71 ZX_DEBUG_ASSERT((GetState() == State::STARTING) || (GetState() == State::SHUT_DOWN)); in ~IntelHDAController()207 SetState(State::SHUT_DOWN); in DeviceShutdown()216 ZX_DEBUG_ASSERT(GetState() == State::SHUT_DOWN); in DeviceRelease()
113 ZX_DEBUG_ASSERT(state_ == State::PROBING); in Startup()154 if (state_ == State::PROBING) { in ProcessSolicitedResponse()171 state_ = State::FATAL_ERROR; in ProcessSolicitedResponse()212 state_ = State::SHUTTING_DOWN; in Shutdown()225 state_ = State::SHUT_DOWN; in Shutdown()275 state_ = State::FINDING_DRIVER; in ParseRevisionId()
340 if (GetState() != State::OPERATING) { in HandleIrq()
645 SetState(State::OPERATING); in InitInternal()
26 struct State { in WaitTest() struct35 auto state = reinterpret_cast<State*>(arg); in WaitTest()
125 enum class State : uint8_t { enum132 State state_ = State::START;
81 state_ = State::INITIALIZING; in DriverBind()90 state_ = State::ERROR; in DriverBind()288 if (state_ == State::INITIALIZING) { in DeviceShutdown()304 state_ = State::SHUT_DOWN; in DeviceShutdown()346 state_ = State::OPERATING; in InitThread()664 if (state_ != State::OPERATING) { in ProcessIrq()
18 uint32_t State; member
180 enum State { enum303 State state_;
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