Searched refs:effect_ready (Results 1 – 1 of 1) sorted by relevance
72 bool effect_ready = effect(context); in roll_for_damage() local73 if (effect_ready) { in roll_for_damage()77 effect_ready = effect_multiplier(context); in roll_for_damage()81 if (!effect_ready || !damage_ready) in roll_for_damage()
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