Searched refs:loop_node_ (Results 1 – 1 of 1) sorted by relevance
132 LockClassState* connected_set() { return LoopDetector::FindSet(&loop_node_)->ToState(); } in connected_set()141 uint64_t index() const { return loop_node_.index; } in index()142 uint64_t least() const { return loop_node_.least; } in least()148 loop_node_.Reset(); in Reset()207 byte_pointer - __offsetof(LockClassState, loop_node_); in ToState()231 LoopNode loop_node_; variable263 if (state.loop_node_.index <= generation) in DetectionPass()264 Connect(&state.loop_node_); in DetectionPass()279 LoopNode* related_node = &Get(id)->loop_node_; in Connect()
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