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/system/ulib/lockdep/include/lockdep/
A Dlock_class_state.h132 LockClassState* connected_set() { return LoopDetector::FindSet(&loop_node_)->ToState(); } in connected_set()
141 uint64_t index() const { return loop_node_.index; } in index()
142 uint64_t least() const { return loop_node_.least; } in least()
148 loop_node_.Reset(); in Reset()
207 byte_pointer - __offsetof(LockClassState, loop_node_); in ToState()
231 LoopNode loop_node_; variable
263 if (state.loop_node_.index <= generation) in DetectionPass()
264 Connect(&state.loop_node_); in DetectionPass()
279 LoopNode* related_node = &Get(id)->loop_node_; in Connect()

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