Searched refs:release_fence_ (Results 1 – 2 of 2) sorted by relevance
94 release_fence_ = std::move(fence); in SetImmediateRelease()98 if (release_fence_) { in OnReady()99 release_fence_->Signal(); in OnReady()100 release_fence_ = nullptr; in OnReady()
90 fbl::RefPtr<FenceReference> release_fence_; variable
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